Mimeoverse: Mimeo and the Kleptopus King is a platforming game in development for the iPhone, iPod touch and iPad.

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Requires Flash 10.0

While I removed the target launch date from the project description back in April or May I don’t think I’ve explicitly addressed it on the blog. This question comes up a lot on Twitter and when showing the current demo in person. Holidays 2010 was an ambitious and, as subsequent work and research has shown, unrealistic estimate (New Super Mario Bros. took a team of more than 60 individual designers, programmers and musicians over two years to complete).

In addition to doing all the design, programming and music for Mimeo and the Kleptopus King I’m also designing, developing and supporting two commercial products (Mint and Fever), a number of freebies (like Lessn and Shortwave) and other projects (like a sequel to Horror Vacui and the next version of Designologue).

A more realistic estimate might be something closer to the five years it took Pixel to create Cave Story (although hopefully not that long). The bottom line is that this is a one-man labor of love and will take as long as it takes.

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