Mimeoverse: Mimeo and the Kleptopus King is a platforming game in development for the iPhone, iPod touch and iPad.

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Requires Flash 10.0
This ground tileset will never be seen in-game. It will only be used by Mapt to plot the physical dimensions of the levels Mimeo will be tromping through.

Game entities will be able to move freely through the first tile but not the second. The remaining first row tiles represent basic ramp physics (an entity’s Y coordinate within the tile is relative to its X coordinate within the tile). The first tile of the second row is a one-way platform. The remaining tiles represent blocks that appear in one, all-but-one or some variation of resolutions (the bottom of the 4 rectangles inside each tile represents whether the tile is treated as on or off in 2-bit resolution, second is 4-bit, and so on).

As Mimeo switches resolutions new paths will open while others will close.

(Since I’m working on the engine and supporting tools again things might take a turn towards ugly for a while. Bear with me if you’re just here for the pretty.)

This ground tileset will never be seen in-game. It will only be used by Mapt to plot the physical dimensions of the levels Mimeo will be tromping through.

Game entities will be able to move freely through the first tile but not the second. The remaining first row tiles represent basic ramp physics (an entity’s Y coordinate within the tile is relative to its X coordinate within the tile). The first tile of the second row is a one-way platform. The remaining tiles represent blocks that appear in one, all-but-one or some variation of resolutions (the bottom of the 4 rectangles inside each tile represents whether the tile is treated as on or off in 2-bit resolution, second is 4-bit, and so on).

As Mimeo switches resolutions new paths will open while others will close.

(Since I’m working on the engine and supporting tools again things might take a turn towards ugly for a while. Bear with me if you’re just here for the pretty.)

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