Another (really) quick one of Mimeo interacting with the new ramps and resolution-dependent blocks. Detection of these new elements is still pretty spotty (hence the short video). Next up: rewriting the physics engine so that these new, more complex rules are applied to all physical entities and not just Mimeo.
(In the earlier demos, Grimps are limited to platforms because they were operating with a simplified physics engine unique to them and if placed on the ground they would walk through the walls instead of turning around and heading in the other direction.)